12/21/2023 0 Comments Samorost 3 singingBut at the same time, the game stretches the “puzzle” of finding the correct pixel perfect spot on the map to see the solution for a very long painful time, despite the fact that it never really iterates or changes. For example, there’s a really nice puzzle with sounds and tones that gets dropped almost immediately despite the potential. While the game manages to keep up the magic and excitement of just finding and doing line drawing puzzles for a bit without any motivation apart from discovering more puzzles and doing them, it constantly shoots itself in the foot while trying to introduce “challenge” and clinging to bad ideas. An open island full of simple puzzles that can be approached and tried to be understood at any point.īut then the disaster strikes. It’s a brilliant concept, constantly reinforced with fantastic art design, that makes your first hours with the game be of genuine joy of wonder. Of seeing patterns in simple things, finding new perspectives, understanding rules and acting upon it. What The Witness tries to achieve is the magic of exploration, of discovery. It does have an influence, Myst coming to mind, but it does things very differently. ![]() Where Braid tried to turn the Super Mario-like platforming into a logical puzzle, The Witness is a first person exploration game about drawing lines. ![]() Jonathan Blow’s The Witness is a game that, unlike his previous hit Braid, tries to be even more simplistic in it’s approach. Flawed at the execution of the key ideas they aim to shine at. That is, apart from me playing them one after the other and not feeling like making separate posts. It might seem strange for me to pair these two quite different adventure/exploration/puzzle games into one post, but there’s a good reason for that, I feel.
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